![]() Fixed an issue where the d3d11.samplerAnisotropy option would apply to the wrong kind of samplers Fixed an issue where incorrect barriers would be emitted for UAV rendering (PR #2696) Fixed an issue which would cause the state cache file to not be written properly Fixed an issue with current versions of the Nvidia Vulkan developer driver not using its on-disk shader cache with DXVK Full patch notes are as follows: - Implemented non-seamless cube maps for D3D9 using the VK_EXT_non_seamless_cube_map extension if supported by the driver All of this and some other more generic fixes that I couldn’t even attempt to translate into basic English if I tried. Limbo now has a 60 FPS limit as a workaround for a few bugs. For example, Star Wars: The Old Republic has had rendering issues fixed. 1.10.2 mostly focuses on bug fixes and adds workarounds for a few specific titles. It’s been a few months since the previous 1.10.1 release. on August 17, 2018.Just a few minutes ago doitsujin from GitHub released a new version of DXVK, 1.10.2. It had a 66% off discount upgrade for people that already owned the original Planetary Annihilation.Ī permanent 90% off discount for the upgrade to Planetary Annihilation: TITANS was announced by Planetary Annihilation Inc. Planetary Annihilation: TITANS was gifted free to original Kickstarter backers from 2012. TITANS for owners of original Planetary Annihilator ![]()
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